About

Secret is a very large scale project and what you will see for now will barely touch the surface.


My overall goal with Secret is to make a game engine using an ECS architecture, program a physics engine that can handle complex collisions and interactions, make a game using this toolkit, and then incorporate networking to make it multiplayer.


Version Changes
V01.0 The base physics engine.
V01.1 Major gui improvements! Read more on the releases page for V01.1.
V01.2 Horizontal Slider UI allows for Restitution (Bounciness) and Density values to be changed for new objects!
V01.3 Density changes the transparency of objects. Low restitution objects are blue, and shift towards purple and then red as they increase in restitution.
V01.4 Static objects are now rendered as filled shapes and there is a restart button. The scene was slightly rearranged so it looks nicer too.
V01.5 You now choose a shape by using a toggle UI system. Furthermore, I split up the editor menu and the scene view.
V01.6 Improved shape visibility by making the lines thicker.
V02.0 Help menu and the ability to shoot shapes at eachother by dragging. Minor bug fixes. Changed player shape.