Secret is a very large scale project and what you will see for now will barely touch the surface.
My overall goal with Secret is to make a game engine using an ECS architecture, program a physics engine that can handle complex collisions and interactions, make a game using this toolkit, and then incorporate networking to make it multiplayer.
| Version | Changes |
|---|---|
| V01.0 | The base physics engine. |
| V01.1 | Major gui improvements! Read more on the releases page for V01.1. |
| V01.2 | Horizontal Slider UI allows for Restitution (Bounciness) and Density values to be changed for new objects! |
| V01.3 | Density changes the transparency of objects. Low restitution objects are blue, and shift towards purple and then red as they increase in restitution. |
| V01.4 | Static objects are now rendered as filled shapes and there is a restart button. The scene was slightly rearranged so it looks nicer too. |
| V01.5 | You now choose a shape by using a toggle UI system. Furthermore, I split up the editor menu and the scene view. |
| V01.6 | Improved shape visibility by making the lines thicker. |
| V02.0 | Help menu and the ability to shoot shapes at eachother by dragging. Minor bug fixes. Changed player shape. |